# Shoe-Minting

### Shoe-synthesis

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th width="150"></th><th width="150"></th></tr></thead><tbody><tr><td><strong>Quality</strong></td><td><strong>Type</strong></td><td><strong>Casting</strong></td><td><strong>Cost</strong></td></tr><tr><td><strong>Common</strong></td><td><strong>Civilian</strong></td><td>Yes</td><td><p>PKT/180 </p><p>PKV/10</p></td></tr><tr><td><strong>Uncommon</strong></td><td><strong>Jogger</strong></td><td>Yes</td><td><p>PKT/600 </p><p>PKV/45</p></td></tr><tr><td><strong>Rare</strong></td><td><strong>Speed runner</strong></td><td>Yes</td><td><p>PKT/1200 </p><p>PKV/140</p></td></tr><tr><td><strong>Epic</strong></td><td><strong>Master trainer</strong></td><td>Yes</td><td><p>PKT/5000 </p><p>PKV/500</p></td></tr><tr><td><strong>Legendar</strong></td><td><strong>Marathon</strong></td><td>Yes</td><td>PKT/10000 PKV/1500</td></tr><tr><td><strong>Genesis</strong></td><td><strong>V2</strong></td><td>NA</td><td>NA</td></tr></tbody></table>

### Shoe-Minting(V2)

Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a blueprint to “breed”, producing a Sockets in the process. For reference, the 2 Sneakers will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an SME.

Users can then select a Sneaker, by heading to the **Mint** tab, choosing the Sneaker to “breed” with, and pressing **Mint** to proceed. The user will instantly receive a Sneaker.

Users can perform a maximum of 7 SMEs per Sneaker. The higher SME count a Sneaker has, the more PKT/PKV it will cost. Shoe-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Shoe-Minting has a 48-hour cool down for both Vintages – Sneakers can still be used for movement.


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